Free
A friends' pool or a first season
Up to 25 participants
- Participants per hub (25)
- Concurrent competitions (1)
- Pick'em
- Email sending (Shared tenant, Fanzava branded)
- Banter Board
Plans
Free for small groups. Affordable for growing ones. Custom for the big builds. Every paid plan is fully white-label, with the features your players actually feel included on every tier.
All prices in US dollars. No tax is added.
A friends' pool or a first season
Up to 25 participants
Teams running one or two pools year-round
Up to 100 participants
Everything in Free, plus
Upgrade from Free anytime. No re-setup.
Growing hubs that need CRM, chat, and depth
Up to 250 participants
Everything in Starter, plus
Established hubs on their own domain
Up to 500 participants
Everything in Growth, plus
Large communities pushing toward a thousand players
Up to 1,000 participants
Everything in Pro, plus
Federations, networks, and procurement-led buys
Unlimited participants
Everything in Scale, plus
Two months free on annual billing. Every year.
Compare plans
The short version. Expand for the full feature list.
| Feature | Free | Starter | Most popular Growth | Pro | Scale | Enterprise |
|---|---|---|---|---|---|---|
| Participants per hub | 25 | 100 | 250 | 500 | 1,000 | Unlimited |
| Concurrent competitions | 1 | 3 | 5 | Unlimited | Unlimited | Unlimited |
| Add-players slider | — | Yes | Yes | Yes | Yes | Custom |
| Groups per hub | 1 | 5 | 10 | 25 | 50 | Unlimited |
| Fanzava watermark removed | — | Yes | Yes | Yes | Yes | Yes |
| Custom domain | — | — | — | Yes | Yes | Yes |
| Email sending | Shared tenant, Fanzava branded | Own tenant, Fanzava subdomain | Own tenant, Fanzava subdomain | Own tenant, own domain | Own tenant, own domain | Own tenant, own domain |
| CRM and chat integrations | — | — | 1 CRM + chat | 3 CRM + chat | 5 CRM + chat | Unlimited + custom |
| AI weekly recaps | — | — | — | Yes | Yes | Yes |
| Single sign-on (SAML/OIDC) | — | — | — | — | — | Yes |
| Data residency | Standard | Standard | Standard | Standard | Standard | Regions we run |
| Support | Community | Email, 48h | Email, 24h | Priority email | Priority | Dedicated account manager |
| Feature | Free | Starter | Most popular Growth | Pro | Scale | Enterprise |
|---|---|---|---|---|---|---|
| Capacity | ||||||
| Participants per hub | 25 | 100 | 250 | 500 | 1,000 | Unlimited |
| Concurrent competitions | 1 | 3 | 5 | Unlimited | Unlimited | Unlimited |
| Groups per hub | 1 | 5 | 10 | 25 | 50 | Unlimited |
| Add-players slider | — | Yes | Yes | Yes | Yes | Custom |
| Competition types | ||||||
| Pick'em | Yes | Yes | Yes | Yes | Yes | Yes |
| Brackets | — | Yes | Yes | Yes | Yes | Yes |
| Fantasy | — | Yes | Yes | Yes | Yes | Yes |
| Multiple sports, year round | — | Yes | Yes | Yes | Yes | Yes |
| Branding & white label | ||||||
| Logo and color | Yes | Yes | Yes | Yes | Yes | Yes |
| Fanzava watermark removed | — | Yes | Yes | Yes | Yes | Yes |
| Email sending | Shared tenant, Fanzava branded | Own tenant, Fanzava subdomain | Own tenant, Fanzava subdomain | Own tenant, own domain | Own tenant, own domain | Own tenant, own domain |
| Custom domain | — | — | — | Yes | Yes | Yes |
| Engagement & content | ||||||
| Banter Board | Yes | Yes | Yes | Yes | Yes | Yes |
| Leaderboards and shareable links | Yes | Yes | Yes | Yes | Yes | Yes |
| AI weekly recaps | — | — | — | Yes | Yes | Yes |
| Player and team stats | Basic | Basic | Advanced | Advanced | Full | Full + feeds |
| Integrations | ||||||
| CRM and chat integrations | — | — | 1 CRM + chat | 3 CRM + chat | 5 CRM + chat | Unlimited + custom |
| API access | — | — | Read-only, 60 rpm | Full, 300 rpm | Full, 1,000 rpm | Full, 10,000 rpm |
| Marketing & ad pixels | — | Yes | Yes | Yes | Yes | Yes |
| Analytics & prizes | ||||||
| Analytics | Basic | Basic | Standard | Advanced | Advanced | Advanced + custom reports |
| Embedded dashboards | — | — | — | Yes | Yes | Yes |
| Analytics retention | 90 days | 1 year | 1 year | 2 years | 3 years | Custom |
| Prize administration | — | Manual | Manual | Automated | Automated | Automated + API |
| Advertising | Fanzava house ads | Self serve | Self serve | Self serve | Self serve | Programmatic |
| Security, compliance & service | ||||||
| Single sign-on (SAML/OIDC) | — | — | — | — | — | Yes |
| Data residency | Standard | Standard | Standard | Standard | Standard | Regions we run |
| IP allowlist | — | — | — | — | — | Yes |
| Uptime SLA | — | — | — | — | — | Yes |
| Procurement support (DPA, review, MSA) | — | — | — | — | — | Yes |
| Invoiced billing | — | — | — | — | — | Yes |
| Support | Community | Email, 48h | Email, 24h | Priority email | Priority | Dedicated account manager |
No price row: the cards above carry it. rpm is requests per minute. Free carries the Fanzava watermark by design. Every paid tier is white label. Professional-services quotes and roadmap items are never listed here.
Add players
Most platforms force you to upgrade the moment you hit your player cap. Fanzava doesn't. If your pool takes off and you need room for more players, pay for the extra players and stay on your plan. Upgrade when it actually makes sense, not when the system forces you to.
Capacity is one continuous curve, the tiers are just feature checkpoints along it. Add players in blocks of 50 at your plan's rate. Billing uses exact derived seat rates; amounts below are rounded for display.
| Segment | Per block of 50 |
|---|---|
| Starter → Growth | US$6.67 |
| Growth → Pro | US$6.00 |
| Pro → Scale | US$5.00 |
| Above Scale | US$5.00, no ceiling |
The slider is on every paid plan. Free is hard-capped at 25, no slider. Past 1,000 players there's no wall, seats continue at US$0.1 each while an Enterprise conversation starts in parallel. Enterprise capacity is negotiated at contract.
You set the ceiling. Hubs cap add-player spend in Admin Settings. It starts at one tier step of headroom, moves to any figure you like, or goes to zero so nothing is ever charged automatically. Hit your limit and new joins are blocked. No runaway bills.
Example Starter hub growing to 200 players
| Starter base plan | US$29 |
| 2 blocks of 50 players, at US$6.67 each | US$13.33 |
| Total this month | US$42.33 |
Still on Starter, still cheaper than Growth. Reach 250 players and you flip to Growth (US$49) automatically, same price, features on.
Shown at monthly rates.
Seasonal
Not everyone wants a year-round subscription. Buy one sport for one season, or a standalone bracket for one event. Pay once, fully white-label, and it never renews on you.
One sport, one full season, including that sport's playoffs or postseason bracket.
A standalone knockout bracket for a single event, priced at parity with the Season Pass by band.
| Band | One-time price | Equivalent annual plan |
|---|---|---|
| Up to 100 players | US$229 | Starter, US$290/yr |
| Up to 250 players | US$389 | Growth, US$490/yr |
| Up to 500 players | US$629 | Pro, US$790/yr |
| Up to 1,000 players | US$1,029 | Scale, US$1,290/yr |
Move to any annual plan while your season is still running and the full pass fee is credited against it. Buy the 250 band at US$389, convert before the season ends, and you pay US$101 to reach Growth annual: the same US$490 an annual customer pays. The credit ends with the season.
A pool that stops taking players in week three is no pool at all. Move up a band whenever you need to, charged the full difference between the two, never prorated. Start at 100 and move to 250 and you pay US$229 then US$160, which is exactly what the 250 band costs up front. Guessing low costs you nothing, and it saves you nothing either.
Your branding, leaderboards, final standings and shareable links stay live for as long as you want them, at no cost. New signups, picks and new pools stop until you come back. Reactivating is a purchase: next season at the band price, or go year-round on an annual plan.
Year-round play, a second sport, custom domains, own-domain email, CRM and chat integrations, API access, AI weekly recaps, embedded dashboards, automated prizes and the add-players slider all live on the annual plans.
All prices in US dollars. No tax is added.
Enterprise
For the buyers who need more than a sign-up form.
FAQ
A working hub, up to 25 players, one competition at a time, and access to the core product: leaderboards, groups, Banter Board, basic analytics. Your branding is limited to your logo and color, and there's a small Fanzava watermark in the footer. When you outgrow it, upgrading to Starter is one click. No re-setup, no lost data.
Yes. Upgrades take effect immediately: you're prorated for the rest of the billing cycle and the new features unlock right away. Downgrades take effect at the end of your current cycle, so you don't lose anything you've already paid for. Your data, your pools, and your audience stay in place either way.
Nothing breaks. The pool stays in your hub as a completed event, the leaderboard archives, and your players remain your players. Start the next one whenever you want: same hub, same branding, same audience.
You pay for twelve months up front at the discounted rate, which works out to two months free every year. If you upgrade mid-cycle, the new plan is prorated for the remainder. If you cancel, your plan stays active until the end of the period you've paid for. No auto-renewal surprises: we email you a reminder thirty days before renewal.
Yes. Every plan is available on monthly billing at the full monthly rate; the annual discount is optional. You can change your billing cadence at your next renewal.
You keep going on paid plans. Capacity is one continuous curve: add players in blocks of 50 at your plan's rate, listed in US dollars in the add-players section of this page, and the block rate drops as you climb from Starter to Growth, Growth to Pro and Pro to Scale. Billing uses the exact derived seat rates; the page rounds for display. When your paid capacity reaches the next plan's cap, your hub moves up to that plan automatically, the features switch on, and the price doesn't jump, because the curve has no step at the boundary. Your spending cap starts at one plan step of headroom, so a Starter hub can reach Growth on its own and no further. Set it to any amount you like, or set it to zero and nothing is ever charged automatically. Free is hard-capped at 25 with no slider. Past 1,000 players there's no wall: seats keep going at the per-seat rate shown on this page while an Enterprise conversation starts in parallel.
Fanzava bills US hubs in US dollars (USD), and every price on this page is shown in USD. No tax is added to the prices shown.
Not as a standard offer. Start on Free, with no credit card. If your nonprofit, school or club needs more than Free gives you, talk to our team and we'll work out what fits.
From inside your hub, Billing → Cancel subscription. Your plan stays active until the end of your paid period, then the hub automatically moves to Free (where it stays, with your data preserved at Free-plan limits). No retention calls, no cancellation forms, no friction. You can reactivate by upgrading again whenever you want.
You can run just one. A Season Pass covers a single sport for a single season, including that sport's playoff bracket, and a Bracket Pass covers a standalone tournament at the same price. Both are one-time purchases: bought once, used once, no subscription and no auto-renew. Bands run from up to 100 players through to up to 1,000, priced in US dollars in the pass table on this page, at about 80% of the equivalent annual plan. Fill your band mid-season and you can move up at any time, charged the full difference between the two bands. If you convert to an annual plan while your season is still running, the full pass fee is credited against it. Seasonal pricing is indicative for now.
It holds, and it holds indefinitely. Your branding, leaderboards, final standings, player list and shareable links all stay live and stay shareable for as long as you want them, at no cost. What stops is everything operational: no new signups, no picks, no new competitions, and nobody joins a held hub until you reactivate it. Reactivating is a purchase, either next season at the current band price or an annual plan for year-round play. Returning players carry over as invited and only count toward your band once they rejoin, so consent is fresh each season.
Pick a plan, spin up your hub, and invite your audience. Free to start, upgrade when it makes sense, cancel when it doesn't.
Start FreeFree to start. No credit card.